Looking through my video game collection, dating back to the Nintendo Entertainment System, I came to a realization that I should combine the two loves of my life (video games and writing) and start reviewing games.

As a game industry aficionado, I feel that the bulk of the industry in its current state tends to focus its attention on future game releases or ‘new” games. The problem I have with this ideology is that games progress so quickly in terms of graphics, sound, controls, AI and overall gameplay mechanics that a well-received game that came out as early as two years ago could provide a frustrating experience for the player by today’s standards. For example, the distinction between Playstation 2 games that came out in 2000 and 2003 are quite evident. To put it more simply, games start to lose their “new car smell”. In any case, I plan to carve out a niche by reviewing console games that might not garner much current media attention, meaning games that weren’t released three days ago. Reviews will show up sporadically, but often.

In terms of the review process for this blog, I will articulate my thoughts on each game in terms of individual game mechanics and the overall experience (hopefully as seemlessly as possible), and state whether the game still holds up. Due to the fact that gameplay experiences are highly subjective (especially older games), no numerical score will be given to any of the games.

Well, I’ve done enough babbling, let’s get on with the reviews!

The Best Games of All Time

Review Archive

Super Mario Advance 4: Super Mario Bros 3
RetroDuo v2.0 console
Arkanoid DS Paddle Controller
PSone Hardware Review
New Super Mario Bros. (DS) revisited

Retrospectives

Nintendo GameCube
Microsoft Xbox
Playstation 2

Remakes/Compilations

The Legend of Zelda: Ocarina of Time Master Quest differences

In a strange plot twist, I decided to make two blog posts in one week. Crazy.

Today I’m going to take a look at the PSone, or Playstation Slim that I got a while back.

The PSone was released in 2000 as a redesign for the original Playstation. It was considerably smaller and white. More importantly, however, is that it gave gamers the option to add a Sony supported LCD screen attachment to the console itself. This gave the console more portability, as it could be played anywhere as long as an outlet was available.

IMG_0247[1]Original PS1 (left), PSone (right)

I have to say, the PSone is a really neat piece of technology. The screen attachment works well, and I get to use the console like I would a handheld gaming device before I go to bed. Admittedly, the only reason one would even want a PSone these days is for the screen attachment, as I’m sure just about everyone reading this blog at least owns one PS1 player in the form of a PS1, PS2 or PS3.

The screen attachment allows you to adjust the volume and brightness settings at any time with the press of a button.

The hardware itself is very lightweight, making it nearly as mobile as a handheld as mentioned earlier. Aesthetically, it looks pretty sleek, especially compared to other devices that were released at the time.

That’s about all I have to say on the subject. I can’t say that I’d recommend the PSone to everyone, because as mentioned earlier, just about every gamer has a PS1 player. The screen attachment makes the console infinitely more valuable, especially if:

A) you’re young and go on a lot of long car rides

B) you have 30-60 minutes between classes in college and want to play PS1 games

C) you haven’t hacked your PSP to play ripped PS1 games

At the very least, the PSone + screen combo pack comes at a very cheap price on eBay.

Now, if only Sony followed their own lead and released a PS2 screen attachment…

 

I know what you’re thinking:

“Yeah, as if a game that has sold well over 15 million copies worldwide can be under appreciated.”

Well, hear me out.

The game came out on the DS in 2006. To provide some context, the DS Lite was yet to hit North America. Gears of War hadn’t yet jump-started the graphics arms race. Heck, the PS3 and Wii weren’t even out yet.

There were a few things going for NSMB before its launch that made it an object of desire for gamers:

1. It was the first traditional Mario side-scroller since Yoshi’s Island

2. It previewed well, coupled with a great E3 demo and one of the most well-made video game commercials in recent memory.

3. It had Nintendo’s full marketing muscle behind it

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Fast forward to the day of its release, and my anticipation for the game is off the charts. As a big Nintendo fan (shocker), I had been waiting for another Mario side-scroller for years. Fresh off of my trip to Best Buy to acquire the game, I popped in the game into my old black and silver DS and marveled at its graphics. Keep in mind that the DS was less than 2 years old, and was yet to become the software juggernaut that it is today. I played the first level, which did a nice job of showing what the game is in a nutshell; a new Mario game in the style of the original Super Mario Bros. with a few modern twists.

Unfortunately, I now realize that I played the game incorrectly at the time. I powered through the game quickly — and as a result didn’t go out of my way to look for all the secrets the game contains. I was satisfied with the game, but didn’t get the same joyous experience I got when playing the other mainline Mario games (minus SMB2 Japan) for the first time. I get the feeling that others shared that same sentiment, as I often hear people citing the game as “uninspired and nostalgia-driven”.

On the wake of New Super Mario Bros. Wii’s release, I decided to give the game another shot, and I’m happy to say that NSMB for DS is for real. It’s not uninspired, and it’s definitely not a cash-in that set its sights on exploiting Mario fans such as myself. The music is a mixed bag, though it’s better than I remember. The music in the first level (which is used in many levels of the game) is catchy and the music in the castle stages is another notably good song. The graphics still look colorful and vibrant, especially on the DS Lite and DSi. Admittedly, some of the models (including regular small Mario) look pixelated beyond belief, but the game’s graphics has a sort of “overachiever” demeanor reminiscent of N64 and 3D Saturn games, so I don’t mind the mess. Other than the standard Mario 1 gameplay, NSMB has some neat quirks such as wall-jumping and ground pounding which are pivotal in finding the game’s many secrets. After the first two worlds or so, the creativity definitely opens up in the level design, which is especially evident in the ghost house levels.

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However, I still had some gripes with the game, ranging from minor to significant. For example, playing NSMB on a DSi is a hand-cramping nightmare. For me, the hand-cramping started after mere minutes of gameplay, due to the positioning of the jump and run buttons. It may not look pretty (in fact, I assure you that it doesn’t), but you might want to stick with the original DS when playing NSMB. My second and final gripe with the game is its forgettable, lifeless map screen. It might not sound like a big deal to most, but the map screen ultimately puts the game on the cusp of greatness rather than full fledged elite tier-dom. It makes the game feel less distinct, unlike SMB3 and World, which had lively map screens.

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I’m glad I had the chance to replay NSMB DS, as I now finally understand the greatness of the title. Ranking wise, I would put it above SMB1 and SMB2 (Japan), but below the rest.

In preparation of today’s release of Metroid Prime Trilogy for the Wii, I decided to start up a new file of Super Metroid a few days ago. While reliving all the gameplay and atmospherical splendors the game has to offer, I beat this game earlier this morning. And, for the first time ever, I finished the game with 100% completion!

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I could go on about why Super Metroid is among the best games ever created, but that’s a tired discussion that you’ve probably heard a million times.

Instead, I want to talk about Metroid Prime Trilogy, which I just received in the mail minutes ago. For those unaware, Metroid Prime Trilogy is a one disc compilation of the three Metroid Prime games.

It’s not just any compilation though. We’ve received Nintendo collections in the past, such as Super Mario All-Stars and The Legend of Zelda Collector’s Disc. What sets Metroid Prime Trilogy apart from other standard compilations is the package itself. Nintendo went out of the ordinary for this game, and and released the game in a beautiful tin case as well as a little art book which contains concept art from the Metroid Prime series on one side and a timeline on the back. I also received a cool Metroid poster because I pre-ordered the game. This is a package that would normally run you $70-80 on the PS3/360, yet its Wii release is merely $50.

Sure, the Metroid Prime games included on the disc aren’t ‘new”, but Metroid Prime 1 and 2 were revised to include true widescreen support and the superior Wii Remote controls among other additions to warrant a double dip for those who already own all three games.

I’m impressed that Nintendo put so much effort into making this package special. It makes a strong argument for why retail boxed copies of games will always be more appealing to me than digitally distributed games. Games have the potential to be more than just items you play; but rather something you experience. Lots of old PC games came with extra goodies and sometimes even books that provided more context to the games. This Trilogy package definitely makes me more excited to replay the games than if it were just a standard Wii retail boxed game, and I hope it gets the sales it deserves because Retro Studios deserves a lot of credit for what they did to revive a previously dormant but beloved franchise.

With this post, I’ve decided to include some pictures of the package in case you haven’t seen it.

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After years of waiting, Pulseman, the Genesis cult classic, is now available on Virtual Console. Since it’s technically the Japanese version, it counts as an import title, meaning it’s $9 instead of $8, despite the fact that the game isn’t translated in English. The game was originally released in North America as a Sega Channel exclusive game, meaning it was only available through download. Japan was the only region to get Pulseman in physical form. What most people don’t know is that Pulseman was made by Game Freak, the developer behind Pokemon. Unfortunately, Nintendo isn’t doing anything promotion-wise to let the masses know that.

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I started playing the game for the first time only a few minutes ago and I’m pretty impressed with what I’ve experienced. The main character is Pulseman, a red, Mega Man boss-esque creature who utilizes electricity to traverse the 2D landscape. As far as gameplay is concerned, Pulseman is a 2D platformer akin to many other games in that era, with some unique twists. For example, Pulseman can use electricity to kill enemies (via melee or projectile). It shares a similar mechanic to Super Mario Bros. 3 in that Pulseman can temporarily “fly” using electricity as he gains momentum, though he doesn’t need a special suit to do so. This is useful for reaching areas that Pulseman can’t normally reach through traditional jumping. It can also be used to attack enemies and bounce off walls. The graphics are colorful and vibrant, some of the best visuals the Genesis has to offer. One gripe I have is that the controls feel strange on a GameCube controller. For example, jumping in the traditional sense is mapped to the X button. Obviously this wasn’t an issue on the Genesis since it had a horizontal button layout, so this issue can only be attributed to the GameCube pad.

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I’m eager to play more, and it’s interesting to look at a Game Freak creation before the company became a slave to the Pokemon franchise.

Best Games Ever

Thousands of video games have been released since the young industry began decades ago, but only a small portion of those games are top tier releases, unfazed by time and hardware upgrades. In light of this, I decided to list the best games of all time; not merely good, not merely great, but the best games of all time. The games on the list are games that I would recommend to anyone even remotely interested in video games. I will also provide a list of consoles that each game has appeared on, though in most cases the main platform I list each game under is the optimal one. Collections and compilations will not be included in this list. Current generation software will also not be included.

NES

Super Mario Bros. (Also on Game Boy Color, SNES and Virtual Console)
Super Mario Bros. 2 (Also on Game Boy Advance, SNES and Virtual Console)
Super Mario Bros. 3 (Also on Game Boy Advance, SNES and Virtual Console)
Mega Man 2 (Also on Playstation 2, GameCube, Xbox and iPhone)
Contra

SNES

Super Mario World (Also on Game Boy Advance and Virtual Console)
Super Mario World 2: Yoshi’s Island (Also on Game Boy Advance and Virtual Console)
Super Mario RPG: Legend of the Seven Stars (Also on Wii Virtual Console)
Mega Man X (Also on Playstation 2 and GameCube)
Mega Man X2 (Also on Playstation 2 and GameCube)
Mega Man X3 (Also on Playstation 2 and GameCube)
The Legend of Zelda: A Link to the Past (Also on Game Boy Advance and Wii Virtual Console)
Super Metroid (Also on Wii Virtual Console)
Donkey Kong Country 2: Diddy’s Kong Quest (Also on Game Boy Advance and Wii Virtual Console)
Chrono Trigger (Also on Playstation and DS)
Earthbound
Star Fox

Nintendo 64

Super Mario 64 (Also on DS and Wii Virtual Console)
The Legend of Zelda: The Ocarina of Time (Also on GameCube and Wii Virtual Console)
The Legend of Zelda: Majora’s Mask (Also on GameCube and Wii Virtual Console)
Star Fox 64 (Also on Wii Virtual Console)
Banjo-Kazooie (Also on Xbox Live Arcade)

GameCube

Metroid Prime (Also on Wii)
The Legend of Zelda: The Wind Waker
Metal Gear Solid: The Twin Snakes

Game Boy

Donkey Kong (Donkey Kong ‘94)

Game Boy Color

The Legend of Zelda: Link’s Awakening DX (Also on Game Boy)
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Ages

Game Boy Advance

Pokemon Fire Red/Leaf Green (Also on Game Boy)
Pokemon Ruby/Sapphire/Emerald
Metroid Fusion
Metroid Zero Mission (Also on NES, vaguely)
Wario Ware, Inc. : Micro Minigame$
Wario Ware Twisted!

Genesis

Sonic the Hedgehog 2 (Also on Saturn, Playstation 2, GameCube, Xbox, Xbox 360, Xbox Live Arcade Playstation 3, Wii Virtual Console and PSP)

Sega CD

Sonic CD (Also on GameCube)
Snatcher

Saturn

NiGHTS Into Dreams
Dodonpachi

Dreamcast

Jet Grind Radio
Rez (Also on Playstation 2 and Xbox Live Arcade)
Marvel vs. Capcom: Clash of the Super Heroes (Also on arcade and Playstation)
Marvel vs. Capcom 2: New Age of Heroes (Also on arcade, Playstation 2, Xbox, Xbox Live Arcade and Playstation Network)
Samba De Amigo (Also on Wii)

Playstation

Metal Gear Solid
Castlevania: Symphony of the Night (Also on Xbox Live Arcade, Playstation Network and PSP)
Mega Man X4 (Also on Saturn, Playstation 2 and GameCube)
Klonoa: Door to Phantomile (Also on Wii)

Playstation 2

Klonoa 2
Metal Gear Solid 2: Substance (Also on Xbox)
Metal Gear Solid 3: Subsistence
Space Channel 5 Special Edition (Also on Dreamcast in 2 parts)
Grand Theft Auto: Vice City (Also on Xbox)

Xbox

Panzer Dragoon Orta
Jet Set Radio Future
Tony Hawk’s Pro Skater 2x (Also on Playstation, Nintendo 64 and Dreamcast in two parts)

Arcade

Pac-Man (Also on…just about everything)
Donkey Kong (with an arcade-perfect port on Nintendo 64)
Street Fighter 2 and all of its variants (Also on…just about everything)
Street Fighter 3: 3rd Strike (also on Dreamcast, Playstation 2 and Xbox)

There may be some glaring omissions, as I don’t primarily play PC games, but it’s a good list of what the video game industry has to offer.

After decades of mediocre Space Invaders pseudo sequels, Taito finally created a meaningful spiritual sequel to its 1978 classic with Space Invaders Extreme, which was released in 2008. However, North American players were unable to play the game in its definitive state. With the release of Arkanoid DS in Japan (Taito’s Breakout clone), a paddle controller add-on was also released simultaneously. Reminiscent to the classic paddle controls used in the original Breakout arcade game, the DS paddle add-on uses the DS’ second slot (GBA slot) and is compatible with Arkanoid DS and Space Invaders Extreme.

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After months of deliberation, I finally decided to order the paddle controller off of eBay, and was pleasantly surprised at how responsive the add-on is for the two games that it supports. The two games control via a dial-like handle which controls the movement of your arkanoid paddle or space invaders ship. The dial is surprisingly responsive, and has no dead zone; in other words, you can keep spinning it without hitting a threshold.

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As far as Arkanoid DS is concerned, the traditional button controls makes the game nearly unplayable. The stylus controls are tolerable, though a bit uncomfortable to utilize after a short period of time. The paddle controls, however, are the ideal way to play the game thanks to the responsive controls. For Space Invaders Extreme, the traditional button controls are fairly good, though the use of paddle controls allows more speed and precision. In other words, it’s what the mouse and keyboard control scheme does for shooters.

Overall, I would only recommend the DS paddle controller to those who are big fans of Arkanoid DS and Space Invaders Extreme, otherwise the controller serves no purpose. I assume that Space Invaders Extreme 2 will support the paddle as well. Due to the DSi’s lack of a GBA slot, the paddle controller is not compatible with the system. It’s one of the few reasons why the DS and DS Lite are still viable.

I’ve been doing a lot of thinking lately about how the GameCube fits in among the recent Nintendo consoles. I know that the GameCube isn’t remembered too fondly, but I think it competes with the N64 in certain ways, and even beats it in others, such as variety. For fun, I’m going to list the games from their respective consoles that were released on the N64 and GameCube (and the Wii for the hell of it) to see how the consoles stack up.

Mario (Main series):
Nintendo 64: Super Mario 64 (2)
GameCube: Super Mario Sunshine (3)
Wii: Super Mario Galaxy (1)

Winner: Wii

Legend of Zelda (Main series):
Nintendo 64: Ocarina of Time and Majora’s Mask (1)
GameCube: Wind Waker and Twilight Princess (2)
Wii: N/A (yeah I said it)

Winner: Nintendo 64

Metroid (Main series):
Nintendo 64: N/A
GameCube: Metroid Prime 1 and 2 (1)
Wii: Metroid Prime 3 (2)

Winner: GameCube

Donkey Kong
Nintendo 64: Donkey Kong 64 (2)
GameCube: Donkey Kong Jungle Beat, Donkey Konga 1 & 2 (1)
Wii: Donkey Kong Barrel Blast (fuck this game)

Winner: GameCube

F-Zero:
Nintendo 64: F-Zero X (2)
GameCube: F-Zero GX (1)
Wii: N/A

Winner: GameCube

Pokemon:
Nintendo 64: Pokemon Stadium 1 & 2, Pokemon Snap, Pokemon Puzzle League, Hey You Pikachu! (1)
GameCube: Pokemon Colosseum, Pokemon XD: Gale of Darkness, Pokemon Channel, Pokemon Box (2)
Wii: Pokemon Battle Revolution, My Pokemon Ranch (fuck both of these games)

Winner: Nintendo 64

Super Smash Bros.:
Nintendo 64: Super Smash Bros. (3)
GameCube: Super Smash Bros. Melee (2)
Wii: Super Smash Bros. Brawl (1)

Winner: Wii

Mario Kart:
Nintendo 64: Mario Kart 64 (1)
GameCube: Mario Kart: Double Dash!! (3)
Wii: Mario Kart Wii (2)

Winner: Nintendo 64

Star Fox:
Nintendo 64: Star Fox 64 (1)
GameCube: Star Fox Adventures, Star Fox Assault (2)
Wii: N/A

Winner: Nintendo 64

Paper Mario:
Nintendo 64: Paper Mario (1)
GameCube: Paper Mario: The Thousand Year Door (2)
Wii: Super Paper Mario (3)

Winner: Nintendo 64

Overall winners:

Nintendo 64: 5
GameCube: 3
Wii: 2

I think that’s enough comparisons for now. Based on these ratings, I guess it’s fair to say that as far as the big franchise games go, the N64 is superior. However, there are still some great GameCube games that aren’t big Nintendo franchise games (Pikmin 2, REmake, Metal Gear Solid: Twin Snakes etc). All I can say is that both consoles rock.

Instead of going in-depth with the history of each console like I did with my Xbox and GameCube retrospectives, I’m just going to list my favorite games for each platform as well as my brief take on the console and its legacy, starting with the Sony Playstation 2.

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My Top 5 Games:

1. Metal Gear Solid 3: Subsistence

A cool mixture of Metal Gear and James Bond story telling with a more mellow atmosphere compared to MGS2. The medical/healing mechanic of the game was a flaw but ultimately didn’t hurt the amazing experience.

2. Metal Gear Solid 2: Substance

I liked this game just as much as 3 but I didn’t list it above 3 because it’s less replayable and the whole Plant chapter area is pretty bland. However, the story is incredible and there are some cool set pieces.

3. Grand Theft Auto: Vice City

I’m not a huge fan of the GTA series, but I love Vice City mainly because of the city itself. It was way more compact than San Andreas which is a bonus in my book and had a cooler 80’s Miami beach setting. The music in the game is in my opinion the best in the series and the driving is way better than it is in GTAIV.

4. Katamari Damacy

I only got this game recently but it leaves a big impression pretty early on with its quirky gameplay, humor and music. I can already tell that the sequels don’t have the magic that this game has.

5. WWE Smackdown! Here Comes the Pain

Kind of an odd choice, most would say. Sports or extreme sports games don’t usually appear on top video game lists, kind of like how comedy movies are never nominated for Oscars. However, this is the best wrestling game of all time with a TON of customization, match types and gameplay. I literally played this everyday for over a year.

Legacy and My Own Thoughts

The PS2 went on to sell over 120 million units (and counting), and only recently dropped to 100 dollars in the US. As of now, it’s the best selling console of all time, and was a big reason for the DVD format’s success. I’ll be honest, when I think of the PS2, I think of a console that was (is, I guess, since they still make games for it as of this post) the jack of all trades, but not particularly strong in any particular genre except for Japanese RPGs. I know that’s an unpopular opinion, and anyone reading this will probably just think I’m crazy, but when I look at my list of PS2 games (it’s not like I don’t have many PS2 games, I have more PS2 games than anything else except for the GameCube) and I see a lot of good but not great games. Granted, I’m not a big RPG fan, so there are only a few amazing games like the two MGS games but I wouldn’t really list anything else as a “top 30 games of all time” caliber game. I played the PS2 a ton last gen and still play it now a fair amount, but I don’t see the memorable games. In fact, the reason why it’s only a top 5 list is because I couldn’t think of 10 incredible games. I’d like to note that I haven’t played too much of ICO or Shadow of the Colossus, so if you’re wondering why either of those aren’t on the list, well there you go. I’ll try and play both of them sometime this year, and I might edit the list accordingly if I like them enough.

Anyway, before I get castrated for what I said about the PS2, I’d just like to say that I’ll be doing a top 10 (yeah, that’s right, 10) list for the Dreamcast next time, so stay tuned (!).

I’m back with another update. This time I want to talk about the RetroDuo v2.0 hybrid NES + SNES combo.

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As I mentioned earlier, the RetroDuo is a third party console that plays NES and SNES games. In addition, it also plays PAL SNES games and Japanese Super Famicom games.

The package includes:

- 1 RetroDuo unit

- 2 SNES-like game controllers

- A/V and S-Video cables

- Instructions

Note: The S-Video cables are not compatible with NES games

The console itself is small and sleek with high gloss. There are three color variants currently available: White and Blue (as pictured above), Black and Red, and Red and Yellow.

As far as games are concerned, I tested out a few of my SNES games on the console and they worked perfectly with no audio issues. I don’t have any Super Famicom games at the moment, but based on other reviews, most if not all Super Famicom games work on the RetroDuo. There are two slots on the machine (one for SNES games and one for NES games) with a switch that enables you to jump from NES to SNES games. All of the games I tested worked without me having to blow on them beforehand. A minor issue would be that there is no eject button, so you have to pull out the games fairly hard to get them out.

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As you can see from the picture, the controller looks like an official SNES controller except for the colors. However, the D-Pad isn’t very good and the buttons are more “clicky”. Like the console, the controller is also glossy, which may irritate some people. The RetroDuo is compatible with most SNES accessories, so I would recommend using your own official SNES controllers if you have them.

My only real complaint, which can range from negligible to major is the audio of the console. From the two NES games I’ve tested (Super Mario Bros. and Mike Tyson’s Punchout!!!), the audio isn’t nearly as good as it should be. Out of the many SNES games I’ve played using the RetroDuo, only one game (Mega Man X) has had an audio issue.

Overall, I would highly recommend the RetroDuo v2.0 console. As a retro gamer myself, I can appreciate the sleek look of the product as well as its functionality. It also helps that I don’t have to use RF cables anymore like I used to with my regular NES and SNES. If you’re an audio junkie, you may want to look for a better machine, as the RetroDuo does have some audio issues at times, especially for NES games.

If you wish to buy it, you can do so here

Well, that’s all for now. Later.

You know the drill, I apologize for not updating the blog, promise more updates, etc etc. Hopefully it’ll be true this time!

Anyway, I want to talk about something only tangentially related to old games; new games! I received Killzone 2 in the mail yesterday, and like a few other PS3 titles before it, I felt like I got burned by PR and marketing hype. Basically, I want to talk about a few games that I’ve played recently and how they relate to games. So, let’s do it.

LittleBigPlanet – Developed by Media Molecule

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When I first heard about LittleBigPlanet shortly after its GDC debut, I was pretty excited for the game’s release. As you would expect from a guy who runs a [half-baked] blog dedicated to old games, I love platformers. The idea of creating and sharing levels with other platforming fans seemed too good to be true. Not to mention the fact that the graphics looked amazing. But, as we’ve all learned, graphics aren’t everything. Let’s fast-forward to the game’s release. I arrived home from my local GameStop with a brand new copy of LittleBigPlanet in my hands, ready to play. I put the game into my PS3 (I don’t remember if there was a mandatory game install, but it’s irrelevant either way), and the game instantly dragged me into its in-game tutorial rather than booting into a main menu like most games. If not a little pretentious, it suited the game. As I traversed through the tutorial, my excitement for the game waned and waned. For starters, the controls are nothing short of dreadful. Remember the precise controls of 1985’s classic game Super Mario Bros. (that’s over 23 years ago for those keeping score) and 1987’s Mega Man? Well, forget progress, because LittleBigPlanet boasts frustrating, floaty controls. I don’t think Media Molecule realized how important controls are to a platformer. If I was seven years old when this game came out, I probably would have felt bad for begging my dad for buying me the game because of its failed gameplay mechanics.

Anyway, let’s move on to the game’s most compelling feature (conceptually), the ability to share levels with other people online. Not only are there not enough people making levels, but 98% of the levels are utter crap. If nothing else, this game has taught us that game designers are paid for a reason, and that good level design is crucial for a quality platformer. Even if you wanted to filter out the bad levels, well, you can’t. There isn’t a good solution for fishing out the “good” levels from the bad ones.

Finally, I want to talk about the game’s DLC (downloadable content for the uninformed). Every Thursday, there is usual one or two free costumes available for download for Sackboy, the game’s main “protagonist” (well, more so an empty avatar). That’s nice, but then we encounter the dark side of the game’s DLC. Remember what I said about level sharing being one of the game’s most interesting features? Well, how would you feel if I told you that all of the levels in a game about sharing aren’t…free? That’s right, there are levels that you have to pay for. As a fan of the Metal Gear series, I was sad to learn that Sony was selling a Metal Gear themed level, MGS themed costumes and stickers. There are other examples of content being sold on the PSN store such as Street Fighter costumes as well. Sony sure knows how to thank its customers for supporting its “experimental” game.

I think I’ve talked enough about LBP, so let’s move on to the second and final game for this blog post.

Killzone 2 – Developed by Guerrilla Games

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I don’t feel like I need to get into much detail about Killzone 2’s 2005 E3 trailer, so let’s skip ahead to the game itself. In case you don’t know, Killzone 2 is a first-person shooter with legions and legions of Sony hype, often referred to as the “Halo-killer” by its fans. As I stated previously in this blog post, I received the game in the mail two days ago. I put the game into my PS3 expecting a safe first-person shooter. What did I get? A very safe first-person shooter. I’ll be honest, I only played roughly 40 minutes of the game. I didn’t feel compelled to play the game beyond that point. What can I say? The story is safe. The atmosphere is safe. The characters are very safe. Everything about the single player is safe.

The controls feel like a mixture of Call of Duty 4 and Halo 3…they don’t hold up nearly as much as those two games. For the default controls, R1 shoots, R2 throws grenades, pressing the left stick runs, pressing the right stick aims, and so on. I found myself performing the wrong command constantly due to my experiences with other shooters (I’m not knocking KZ2 for this reason. Remember I only played for 40 minutes). I don’t have a problem with different controls for a first-person shooter that offers something new like a grappling hook or something of that nature, but KZ2 does NOTHING new as far as controls go, so why mix them up? You can change the controls to other pre-set control sets, but it would be better if I could set individual macros, as I did not find a control set that I preferred over the others. The biggest issue I had with the controls in KZ2 was the cover system. Due to the fact that you take cover in the first-person view, it’s harder to actually tell whether or not you’re under cover or not. It should also be noted that you can still be shot at while under cover in many cases. I haven’t had a problem like this in other FPS games. I know Gears of War 2 is a third-person shooter, but damn, the controls in that game are amazing. If only KZ2 had controls that were that fluid.

The story is, as I said earlier, average. It’s about a bunch of bros (they’re not bald though!) who go to Helghan, a foreign planetĀ  and try to defeat the Helghast. I was playing on the normal difficulty, and the AI was bad. At times I found myself unknowingly standing next to a Helghast soldier and realizing it after 10 seconds. How was I supposed to know they were there? They weren’t even shooting at me! I’m sure they fixed that issue in the harder modes but the AI was still disappointing. I don’t want to talk about the game for much longer, as I still need to play more of it, but as I expected, the game does nothing new for the saturated FPS genre. However, unlike LBP, I find KZ2 to be servicable if nothing else. I just wish they tried to implement the game’s gorgeous graphics into something fresh. I also wish the art style was a bit more distinct. Art should always take precedence over graphical fidelity. I would still recommend Call of Duty 4 over Killzone 2. With that being said though, I haven’t tried the game’s multiplayer mode.

Well, that’s all for now. Uh, see ya whenever I see ya.