I know what you’re thinking:
“Yeah, as if a game that has sold well over 15 million copies worldwide can be under appreciated.”
Well, hear me out.
The game came out on the DS in 2006. To provide some context, the DS Lite was yet to hit North America. Gears of War hadn’t yet jump-started the graphics arms race. Heck, the PS3 and Wii weren’t even out yet.
There were a few things going for NSMB before its launch that made it an object of desire for gamers:
1. It was the first traditional Mario side-scroller since Yoshi’s Island
2. It previewed well, coupled with a great E3 demo and one of the most well-made video game commercials in recent memory.
3. It had Nintendo’s full marketing muscle behind it

Fast forward to the day of its release, and my anticipation for the game is off the charts. As a big Nintendo fan (shocker), I had been waiting for another Mario side-scroller for years. Fresh off of my trip to Best Buy to acquire the game, I popped in the game into my old black and silver DS and marveled at its graphics. Keep in mind that the DS was less than 2 years old, and was yet to become the software juggernaut that it is today. I played the first level, which did a nice job of showing what the game is in a nutshell; a new Mario game in the style of the original Super Mario Bros. with a few modern twists.
Unfortunately, I now realize that I played the game incorrectly at the time. I powered through the game quickly — and as a result didn’t go out of my way to look for all the secrets the game contains. I was satisfied with the game, but didn’t get the same joyous experience I got when playing the other mainline Mario games (minus SMB2 Japan) for the first time. I get the feeling that others shared that same sentiment, as I often hear people citing the game as “uninspired and nostalgia-driven”.
On the wake of New Super Mario Bros. Wii’s release, I decided to give the game another shot, and I’m happy to say that NSMB for DS is for real. It’s not uninspired, and it’s definitely not a cash-in that set its sights on exploiting Mario fans such as myself. The music is a mixed bag, though it’s better than I remember. The music in the first level (which is used in many levels of the game) is catchy and the music in the castle stages is another notably good song. The graphics still look colorful and vibrant, especially on the DS Lite and DSi. Admittedly, some of the models (including regular small Mario) look pixelated beyond belief, but the game’s graphics has a sort of “overachiever” demeanor reminiscent of N64 and 3D Saturn games, so I don’t mind the mess. Other than the standard Mario 1 gameplay, NSMB has some neat quirks such as wall-jumping and ground pounding which are pivotal in finding the game’s many secrets. After the first two worlds or so, the creativity definitely opens up in the level design, which is especially evident in the ghost house levels.

However, I still had some gripes with the game, ranging from minor to significant. For example, playing NSMB on a DSi is a hand-cramping nightmare. For me, the hand-cramping started after mere minutes of gameplay, due to the positioning of the jump and run buttons. It may not look pretty (in fact, I assure you that it doesn’t), but you might want to stick with the original DS when playing NSMB. My second and final gripe with the game is its forgettable, lifeless map screen. It might not sound like a big deal to most, but the map screen ultimately puts the game on the cusp of greatness rather than full fledged elite tier-dom. It makes the game feel less distinct, unlike SMB3 and World, which had lively map screens.

I’m glad I had the chance to replay NSMB DS, as I now finally understand the greatness of the title. Ranking wise, I would put it above SMB1 and SMB2 (Japan), but below the rest.