Super Mario Advance 4: Super Mario Bros. 3 Review
Today we’re going to take a look at Super Mario Advance 4: Super Mario Bros. 3, a portable remake of the NES smash-hit Super Mario Bros 3.

As the final game in the Super Mario Advance mini-series, Super Mario Advance 4: Super Mario Bros. 3 follows the same tradition as its predecessors as a means of giving new as well as experienced gamers a way of playing Mario games from the 8 and 16-bit eras. As the title of the game may suggest, SMA4 is a remake of the NES game Super Mario Bros 3. for the Game Boy Advance. Even for players who have played the original SMB3, there are still many reasons to give SMA4 a chance.
The objective in SMA4 is simple. It’s up to Mario (and his brother Luigi) to save seven kings from their respective worlds, who have been turned into animals by King Koopa’s kids. Granted, the story isn’t featured prominently in the game, for better or for worse. As far as the gameplay is concerned, Mario’s goal is to progress through each 2-dimensional level and reach the end with many obstacles and enemies to overcome. There are eight distinct worlds containing roughly 10 stages with a final castle stage. Each level is displayed on an overworld map not too different from the one from Super Mario World.

First stage of the game
Similarly to previous Mario Advance titles, Mario is aided with several power-ups to help achieve his ultimate goal. The mushroom makes Mario larger, allowing him to take an extra hit, the fire flower allows Mario to throw fireballs to kill most enemies, the starman allows Mario to gain temporary invincibility and a feather which allows Mario to fly after gaining momentum from running. Overall, the items are balanced, though with the aid of the feather, you are able to fly through some entire levels. Unlike the stages in Super Mario World: Super Mario Advance 2, the stages in SMA4 are more linear, with fewer chances for exploration. However, there are still some hidden areas and items that can be found through exploration such as the warp whistle, which allows the player to advance to another world instantly.
The level designs are masterfully crafted to add some challenge to the game and play against the expectations of the player. This is especially true if you have played previous Mario titles, because you will often find yourself dying by making a leap of faith that you might have made in the past. The level design shows its age in one aspect. Comparatively to SMA2, the levels are much shorter. This isn’t a big problem overall though, because the actual meat of the levels give an illusion of being longer. Each world has its own distinct theme. For example, the second world contains levels with a desert theme, and the fourth world contains levels in which everything including the enemies are much bigger than Mario. Each theme presents new obstacles for Mario to overcome, giving the game more variety as a result. The boss stages are tough, especially the later stages, with bullet-bills and cannon balls bombarding the screen. Basically it is a hybrid of classic Mario gameplay and a vertical shooter, as you try and get to the end of the level while dodging bullets.

The precursor to Tiny Huge Island from Super Mario 64
Due to the nature of portable gaming, you are able to save the game after completing a world or a mini-castle, unlike in the original NES version. If you get a game over, you are not penalized in any way, so you can inch your way to beating the game while constantly dying with no repercussions. This makes the game significantly easier, and much friendlier to kids and new gamers.
For those who are familiar with SMB3, SMA4 is more reminiscant of the Super Mario All-Stars remake of SMB3 in terms of its graphics and audio. The character sprites and backgrounds look nearly identical to the ones in SMAS. The levels are far more colorful in SMA4 than the limited original NES version. Mario looks way more detailed, though not quite as good as his SMW rendition. The audio and sound effects are also nearly identical to the audio heard in SMAS. However, due to the limitations of the GBA hardware, the audio quality isn’t as sharp. Also, SMA4 contains limited voice acting for Mario and Luigi. Upon picking a level, Mario says “Let’s-a-go!”. When he dies, Mario says “Oh, mamma mia!”. These voice clips feel out of place and are one of the few additions that are unwelcomed, though the voice acting isn’t nearly as obtrusive as it is in the original Super Mario Advance (Toad, anyone?).
SMB3 experts will find new things to do with this iteration thanks to its e-Reader support. The e-Reader functionality allows players to gain access to new levels, items and demo levels, perhaps making SMA4 the definitive experience for SMB3. However, you will need access to all the cards, two GBAs and a link cable to experience these new additions. The hassle is ultimately worth it, though.
As with the previous SMA titles, SMA4 contains the original Mario Bros. game, in which you try and get a high score by defeating all the enemies in a single-screen area. The game is more of a diversion though, and is only meaningful to play in extremely short bursts.
Overall, SMA4 provides a great gameplay experience even by today standards, that few games have surpassed in terms of level design and simple platforming. The only Mario game that can even compete with SMA4 in those regards is SMW, which arguably has more depth. It’s a game that any new gamer has to play, but is still worth playing for people familiar with SMB3 for the e-Reader functionality alone.